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Devlog
Gremlin Restoration
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Devlog
Build Launch and Hiatus
November 19, 2023
by
Dungeon Gremlins
Hi everyone, Riley here, and I have two big announcements to give you all. Firstly, we've made lots of progress over the past couple weeks and as a result, I'm glad to announce we have now launched Bu...
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Refinement of levels and Marketing progress
November 12, 2023
by
Dungeon Gremlins
Hello everyone, I'd like to provide a brief update as we approach the end of the semester. We've made significant progress, particularly in Nathan's contributions. He has enhanced the water meshes and...
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Level 4 new MainChamber
October 29, 2023
by
Dungeon Gremlins
Hey Guys just a quick update on progress, we recently had some water shaders introduced into the game for our open environment level and the final level. Additionally, the main chamber is the final le...
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Level Revamps
October 22, 2023
by
Dungeon Gremlins
Hi everyone, Riley, Design Lead on Gremlin Restoration here. Just a really short update today to keep everyone in the loop in regards to our goals moving forward. Recently, as a team we have had a pas...
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Version 4.08
October 09, 2023
by
Dungeon Gremlins
Hey Guys, it's been a while since our big work towards the Perth Game Festival. Now, we're moving on towards the Murdoch Student Showcase. At this stage in Week Eleven, we now have 5 Levels in develop...
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PGF Roundup
October 08, 2023
by
Dungeon Gremlins
Hi, everyone. It's been a little while since our last post but we're back to give you an update on what's been going on. First and foremost. We had the privilege of showcasing Gremlin Restoration at P...
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Testing and Feedback
September 17, 2023
by
Dungeon Gremlins
Testing and Feedback completed, the 7th week's progress post. Hi everyone, Week 7 was remarkable as we are working very hard to make sure everything is prepared for Perth Games Week. At the same time,...
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Much Preparation, Very Wow
September 10, 2023
by
Dungeon Gremlins
Much Preparation, Very Wow; the 6th week's progress post Hi all, sorry for the prolonged absence of our posts. Nathan added a quick devlog of his own not long ago talking mostly about the technical si...
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Version 2.28 Two Epic Levels
September 05, 2023
by
Dungeon Gremlins
#Level Development, #Update
Hi Guys, This week I get to announce some major progress underway within the production of Gremlin Restoration. First, we have two brand-spanky new levels developed. There are still a few assets neede...
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Digging In
August 17, 2023
by
Dungeon Gremlins
Digging In, the 3rd Week's Update log Hi everyone, I’m Isaiah. I’m the Dungeoneers Team’s 2D concepter and texture artist, and I have some news to share. This week we’ve gotten quite a lot mor...
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Version 2.11
August 13, 2023
by
Dungeon Gremlins
Hey Gremlins I’m the Gremlin of Coding, and I got So new techy stuff to announce. As of version 2.11 An inventory system has been introduced and running within the game The movement has been overhau...
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Gremlin's Timeline and Progress
August 13, 2023
by
Dungeon Gremlins
Welcome All Gremlin Soon you shall be tasked with repairing, cleaning, and Replenishing the Dungeon of all the mayhem the pesky adventures have wrought upon our fine establishments. I’m The Gremlin...
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Baring Teeth
August 07, 2023
by
Dungeon Gremlins
We here the 'Gremlins' of Dungeoneers are making our very first game together and would like to share with everyone who will listen what we are doing. Well, who are we? For today I'll just introduce m...
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