Baring Teeth


We here the 'Gremlins' of Dungeoneers are making our very first game together and would like to share with everyone who will listen what we are doing.

Well, who are we? 
For today I'll just introduce myself. I'm Riley, I usually work in 3D doing anything from making props to animating characters. On this particular project I am also our marketing and design lead. I, of course, don't do all the work around here but I will let the other members of out team introduce themselves in due time. 

What are we making?
The original pitch I made for this idea was in essence a game about restoring an old damaged dungeon back to its former glory. After forming our team this idea has taken a few twists and turns but this core idea has stayed consistent. Our current iteration of which we've only amended recently is as follows: 
You the player are a gremlin whose goal it is, is to repair this long forgotten dungeon/ruin of which you are making your home. To accomplish you will complete various tasks like: cleaning up old bones, shoeing re-animated skeletons into their coffins, breaking down and removing stone rubble, using said rubble as ammunition to fire at anyone who tries to enter your dungeon and so on and so forth. 

Many of our exact puzzles and mechanics are still subject to change and all of those changes from here on out will be logged and discussed right here. I hope our project is able to catch your eye and you stick with us over the coming months as we further the development of our game. 

- Riley

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